Aeternus
A short animated 3D walkthrough of a digital environment rendered in Unreal Engine 4.
Title: Co-Production Manager
Animation Breakdown
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Modeling – I was in charge of modeling props like the foliage, crystals, and fountain base using Autodesk Maya.
Camera & Rendering – I was in charge of setting up the camera and rendering for shots 3-4 for several animatics. The position and timing of our camera movements were used to help establish the tone of our animation. I was also responsible for researching and problem solving many of our camera issues since we were using cameras in Unreal Engine 4 for real time rendering.
Production – As Co-Production Manager, I was responsible for recording the minutes of each team meeting and tracking the progress of all seven other team members. I met with each team member daily to discuss their progress and assess any issues they might have been facing.
Software: Autodesk Maya, The Foundry’s Mari, Side FX’s Houdini, Unreal Engine 4
Behind the Scenes
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This is an image from one of the animatics I rendered. As a group, we were trying to set the tone of the animation through the use of lighting and the layout of our digital assets as well as camera position.
Modeling Set Elements
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One of my tasks was to model several different plant species to adorn along the cave walls using Autodesk Maya.