Aeternus
A short animated 3D walkthrough of a digital environment rendered in Unreal Engine 4.
Title: Co-Production Manager
Animation Breakdown
Modeling – I was in charge of modeling props like the foliage, crystals, and fountain base using Autodesk Maya.
Camera & Rendering – I was in charge of setting up the camera and rendering for shots 3-4 for several animatics. The position and timing of our camera movements were used to help establish the tone of our animation. I was also responsible for researching and problem solving many of our camera issues since we were using cameras in Unreal Engine 4 for real time rendering.
Production – As Co-Production Manager, I was responsible for recording the minutes of each team meeting and tracking the progress of all seven other team members. I met with each team member daily to discuss their progress and assess any issues they might have been facing.
Software: Autodesk Maya, The Foundry’s Mari, Side FX’s Houdini, Unreal Engine 4

Behind the Scenes
This is an image from one of the animatics I rendered. As a group, we were trying to set the tone of the animation through the use of lighting and the layout of our digital assets as well as camera position.


Modeling Set Elements
One of my tasks was to model several different plant species to adorn along the cave walls using Autodesk Maya.